I think the correct model is you "click to select a black market item" (which does NOT buy it), then you click the map where you want to target it. The 99.99% use case is going to be they want to buy and use a blackmarket good immediately. I understand that the first click is you "buying it" and the second click is you "selecting it for use", but I feel like most players aren't going to be stocking up on black market goods. How you have to click on something like the EMP, THEN you have to click it again, THEN you have to target an area. I think it starts at like $2000, yet when a claim comes up for auction people will pay like $8000+ no problem It becomes a race of who can click it first (which is no fun). I probably shouldn't be talking about balance since I'm so new, but it seems like the blackmarket's +1 Claim is priced too low at the beginning.Maybe it's my inexperience, but they all seem the same to me, so I just choose whichever one gives me the highest income. In the campaign, I'm not really sure why I'm presented with a bunch of different choices of where to go.How am I supposed to know if it's a good investment? The fact that the pleasure dome's tooltip doesn't give any kind of indication of how much money it makes frustrates me to no end.It would make exploration a little less tedious. I wish that it did something where if you scanned a bunch of resources, it will auto-show you any resources that are right next to a resource you scanned. I have one annoyance with the exploration part of the game - when I click on a resource area to explore it and I hit all the resource nodes except 1, I have to either move on or waste another scan to see that last resource.In my opinion, this feature is cheeky as it seems to have no relation to the actual economy and it's just so easy to make a bunch of extra money. Ten seconds later, I do the opposite which gives me free money. The second I see the green arrow, I drop whatever I'm doing and buy a ton of that resource. Sometimes, there is a "surplus" or a "shortage" which puts a little green or red arrow next to a resource indicating it is about to go up or down.If you get the time you could make it like hearthstone's log, with icons and hover for details. Well, maybe it already does, leading me to my next point. At the very least, it should tell players in the event log that the person got the extra claim. This seems like a big deal and I'm not even sure if it was mentioned in the tutorial. I learned through watching a youtube video that you get an extra claim for being the last person to place their base.Here is my feedback after playing for the better part of a day Investment Banker (-50.I won't talk about the bugs since I wrote about those in the support forum here:.Seeking a fresh start, Manuel has accepted an offer from Paulo Rubini to join Seneca and come to Mars.” Clients fled and the firm was forced to shut its doors. A failed gamble on his biggest trade cost Icarus a quarter of its assets. His firm, Icarus Investments, was responsible for establishing Santiago as the financial sector of South America. “Manuel was the brightest star in a young group of investors helping to rebuild the global economy.
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